[h1] QuickAction for ActionQueue [/h1]  
[h2] Introduce [/h2]
[b]First of all, this mod relies on ActionQueue, it rewrote some functions of the "actionqueuer" components, so it must require a subscription of "ActionQueue RB2(RWYS supported)"[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2325441848]ActionQueue RB2(RWYS supported)[/url]. This is an amended version of ActionQueue reborn, the modder is [url=https://steamcommunity.com/profiles/76561197993843368] null [/url]. with the latest update. Because of null has made some adjustments for QAAQ, and  QAAQ can only implement all the features with the subscription of this version of ActionQueue RB2. Thanks, null for the change.[/b]  

[h2] Function [/h2]
[h3][Auto Equipment] [/h3]
    When the player has tools such as a shovel, pickaxe, and axe, the QAAQ can select the target without holding the tool, whether it is mouse clicked or drag selected, the tools will be automatically switched in the working queue. If the player is far from the next target without holding a light source, the cane will be automatically equipped. [i] (If you enjoy playing mod content from the workshop, it is recommended to use inventory mode, under this model, putting tools that you don't want to be equipped in the backpack, those tools will not be equipped automatically) [/i] 
[strike][h3][NET optimization][/h3] 
    Optimization of the logic of equipping "bugnet": When players are holding the "bugnet", if there are targets that can be captured in the mouse drag selected area, only capturable targets will be selected, and if there are no capturable targets, it will work as normal. [i] (RB2 has a function of attacking queue, it will automatically equip the bugnet only if you click it without holding nothing ) [/i][/strike]  
[h3][Automatically Shovelling Tree Stump][/h3] 
    If you enable the Last second Option under the configuration of the RB2, null added a "chop_mod"  to enable the automatically collecting mode to the RB2, then press the collecting mode key of RB2 to choose  [[b] normal [/b], [b] chop_mod [/b], [b] off [/b]], and the tree stump mode, the tree stump mode will let players automatically shoveled in chop_mod.  
[h3][Lantern can Cut down Trees] [/h3]
    It is a Klei Game Bug that allows players to use two items at the same time. For example, holding a lantern to select a tree, the axe will be popped out to the mouse position. Then the lantern will be forced to be equipped in the hand, therefore the two items will be both worked and effective at the same time, in the game umbrellas or light items will also do that. ( Lag Compensation turn off Needed )

[h2] Settings [/h2] 
[h3][Tools are/aren't in the Containers][/h3]
Select where the tools can be equipped automatically.      
   * Only in inventory slot: Tools will be equipped only when they are in the inventory slot
   * Only in the backpack: Tools will be equipped when they are in the backpack 
   * Inventory and backpack: Tools will be equipped whether are in inventory slot or backpack 
[h3][Colletion of pine cones when Cutting Trees][/h3] 
Select the auto collect mode of "chop_mod" to pick up which items.
   * log and pinecone
   * only log
   * only pinecone
   * only chop  
   * Original but can chop
[h3][auto craft tools] [/h3]
In the working queue, whether the tools will be crafted automatically  or not if players have no corresponding tools 
   * Yes: Automatically craft the tools 
   * No: Don't automatically craft tools 
[h3][everything chop] [/h3]
Everything Cutting Trees Mode 
   * On: (Enable null's ActionQueue RB2, turn off lag compensation, holding the item that you want to use to chop trees) 
   * Off: Off

[h2] Bug feedback and suggestions [/h2] 
This is a client mod, if there is any bug while using this mod, please describe the details during the operation at that time, or submit the following Client log to the modder  
[u]"C:\Users\username\Documents\Klei\DoNotStarveTogether\client_log.txt"[/u] 

The English description is from @󰀒Peppa Pig󰀒, he also helped record the preview pictures.